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How to have objects local to clients? Unet, multi-player game

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Hello,

I'm trying to create a mutli-player game using the HLAPI of UNET. I'd like the game to have score text, similar to the roll a ball tutorial. What is the best way to achieve this? I already have an int variable that is controlled by the server, and is updated dynamically any time one of the client's score gets modified. I just want each client to be able to display their own score and their opponent's score.

  1. YOUR SCORE: x
  2. OPPONENT's SCORE: y
I've ran into an...

How to have objects local to clients? Unet, multi-player game

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