Hi all.
I have prefab with Network Identity component. It's added to Network Manager spawnPrefabs list.
And I write 2 scripts:
UNET send GameObject through parameter
I have prefab with Network Identity component. It's added to Network Manager spawnPrefabs list.
And I write 2 scripts:
- NetworkSpawn.cs
- Spawn.cs
Code (CSharp):
- public class NetworkSpawn : NetworkBehaviour {
- [Command]
- {
- GameObject spawnObject =
- Instantiate(g,
- g.transform.position,
- NetworkServer.Spawn(spawnObject);
- }...