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UNET send GameObject through parameter

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Hi all.
I have prefab with Network Identity component. It's added to Network Manager spawnPrefabs list.
And I write 2 scripts:
  1. NetworkSpawn.cs
  2. Spawn.cs
Code (CSharp):
  1. public class NetworkSpawn : NetworkBehaviour {
  2.  
  3.     [Command]
  4.     public void CmdSpawnObject(GameObject g)
  5.     {
  6.         GameObject spawnObject =
  7.             Instantiate(g,
  8.             g.transform.position,
  9.             g.transform.rotation) as GameObject;
  10.  
  11.         NetworkServer.Spawn(spawnObject);
  12.     }...
UNET send GameObject through parameter

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