Im trying to get the enemys to sync on all players screen when they spawn but im coming across an error. I fully understand the error and why it is happening im just not sure how to fix it. I dont like posting my whole script but here it goes
PhotonNetwork.Instantiate
Code (CSharp):
- using UnityEngine;
- using System.Collections;
- private float minRepeatRate = 1f; //Lowest Random Spawn Rate (Keep at 1 for best results)
- private float maxRepeatRate = 1000f;...