I used UNET extensively in my project, and is now coming to the point where I am seriously considering WebGL. The only thing preventing me from moving on is the unknown factor involving network designs for WebGL games using UNET.
What I mean by "network design strategies" is, when you plan your way to use a Unity feature (UNET in this case), and you also need to use the feature in WebGL. Problem is, WebGL doesn't support MatchMaker, so I am confused on what to do as an alternative for...
Can anyone share some Network Design Strategies for WebGL using UNET?
What I mean by "network design strategies" is, when you plan your way to use a Unity feature (UNET in this case), and you also need to use the feature in WebGL. Problem is, WebGL doesn't support MatchMaker, so I am confused on what to do as an alternative for...
Can anyone share some Network Design Strategies for WebGL using UNET?