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Can anyone share some Network Design Strategies for WebGL using UNET?

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I used UNET extensively in my project, and is now coming to the point where I am seriously considering WebGL. The only thing preventing me from moving on is the unknown factor involving network designs for WebGL games using UNET.

What I mean by "network design strategies" is, when you plan your way to use a Unity feature (UNET in this case), and you also need to use the feature in WebGL. Problem is, WebGL doesn't support MatchMaker, so I am confused on what to do as an alternative for...

Can anyone share some Network Design Strategies for WebGL using UNET?

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