Hi there,
When going from the lobby scene to the play scene...
Instead of the game player replacing the lobby player, the latter's getting destroyed automatically. Here is the debug message along with the preceding message.
In what conditions is the lobby player automatically destroyed by UNet?
When going from the lobby scene to the play scene...
Instead of the game player replacing the lobby player, the latter's getting destroyed automatically. Here is the debug message along with the preceding message.
In what conditions is the lobby player automatically destroyed by UNet?