Hi guys! I have posted this before but now I kinda need help. Like, I'm tearing my hair off!
I'm coding an Authoritative Character Controller that uses the unity standart assets FPS character controller as a base. Also we (we are a team actually) are using the character controller for movement, not a rigid body nor a collider.
I have read GenaSG's one. Its different from what I'm trying to achieve. I need strafing, smooth kinematic movement with low bandwidth usage. My current state is that...
UNET FPS Fast Paced Authoritative character controller
I'm coding an Authoritative Character Controller that uses the unity standart assets FPS character controller as a base. Also we (we are a team actually) are using the character controller for movement, not a rigid body nor a collider.
I have read GenaSG's one. Its different from what I'm trying to achieve. I need strafing, smooth kinematic movement with low bandwidth usage. My current state is that...
UNET FPS Fast Paced Authoritative character controller