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UNET FPS Fast Paced Authoritative character controller

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Hi guys! I have posted this before but now I kinda need help. Like, I'm tearing my hair off!
I'm coding an Authoritative Character Controller that uses the unity standart assets FPS character controller as a base. Also we (we are a team actually) are using the character controller for movement, not a rigid body nor a collider.
I have read GenaSG's one. Its different from what I'm trying to achieve. I need strafing, smooth kinematic movement with low bandwidth usage. My current state is that...

UNET FPS Fast Paced Authoritative character controller

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