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OnReceivedBroadcast doesn't supply port number

NetworkDiscovery.OnReceivedBroadcast(string fromAddress,string data) supplies the fromAddress string in the format ::ffff:192.168.0.50 for example. Initially I thought the ffff part might be the port...

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UNET FPS Fast Paced Authoritative character controller

Hi guys! I have posted this before but now I kinda need help. Like, I'm tearing my hair off! I'm coding an Authoritative Character Controller that uses the unity standart assets FPS character...

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[HLAPI] Android Wifi Random Timeouts

I'm having issues with network stability with my Android app. I'm using wifi to connect devices but clients will randomly drop out with a ClientDisconnect message in the log. I'm using 5.3.2p1 but it...

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How can I make my own MatchMaker?

As it seems as the moment unity's official matchmaker is limited to a certain amount of users. How can I make my own on my own server?

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Transfer (Unity MatchMaking Service) Match Ownership to another ?

I was wondering if it is possible to transfer ownership of a (Unity Service MatchMaker) match (orginal creator) to another client. The case is that when having a network match and the Host disconnects...

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How to use uNet on WebGL with stripping enabled

Hi I need to use uNet on WebGL with engine stripping enabled because web requests (WebRequest class) doesn't work correctly if you disable stripping , How can I make uNet work and not crash the player...

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Networking issues on school owned laptops

Hi everyone, hoping someone has some insight on an issue I'm having. I'm working on a networked game that involves sending packets over a router between a mobile device and laptop. The router has no...

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Sending events from web page to standalone Unity app- webRTC vs WebSockets vs??

Hi Trying to create a simple demo sending events or simple button presses from a web page to a standalone Unity application. A few questions 1) What would be the best technology to do this, webRTC,...

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Introducing PLUS NETWORKING - Solution to google RTM for Unity3D

Hi Everyone, I am excited to introduce PLUS NETWORKING, a networking solution using google real time multiplayer. We have created a plugin for handling all network related functions of Google real time...

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Unity Networking - How to determine if NetworkServer is not listening on port.

I know this issue can sometimes crop up especially when testing on the same network: Cannot open socket on ip {*} and port {47775}; check please your network, most probably port has been already...

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Client raycast not working

Hey, Ran into a weird problem while testing out my shooting function in 2D game. Apparently only the servers host has a working raycast + only the host is able to deal damage (because of the working...

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Network Manager/Discovery Crashes iOS

Hey all, I recently build my project to my iphone for the first time. As soon as I attempt to start a server from my iphone, the app crashes. I haven't had much luck debugging in Xcode, as I have no...

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What's the proper way to handle disconnections in UNET?

I'm making a two player card game using the matchmaker, and I can't figure out how to properly delete matches from the matchmaker, and how to handle a case like when the user creates a match and then...

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End of preview phase?

How long will the preview phase of the Unity Multiplayer Services last? When it's over - what purchasing models will there be?

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Unet Client disconnect Crc Mismatch

Ever since , i updated to Unet 5.3.1 i get a crc mismatch on my game, i had previously configured my network settings to channel 0 : reliable sequenced and channel 1: unreliable sequenced, which seemed...

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Photon Memory Example

I downloaded the turn based Memory example from Photon. I added the AppID on the Script object, I created a webhook, but when I build and try to login, nothing happens, it says "Connecting" and that's...

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PUN PhotonNetwork.GetRoomList problem

i tried 2 diferent CreateRoom() methods and still i get roomlist of length 0 i dont know what the problem is.i join the room normaly and playing it normaly i event run 2 rooms to see if there is the...

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Developing a Generic Lobby System... Should I add it to the Asset Store?

A couple current Projects I'm working on require a Lobby System. I'm developing a fairly Generic Lobby System that can be used as the foundation for any genera of Game. It will have a GUI that can be...

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MMORPG style login and registration system?

I have taken classes on how to work with code, but I still need help with this game project. I know how to make the buttons and text fields for the Login GUI and Account registration GUI,but the...

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Photon Unity Networking

Photon Unity Networking Get it. No server setup needed - runs in the Photon Cloud. No obligation due to free plan. Download from the Asset Store: http://u3d.as/2ey Overview This package implements...

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