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PUN PhotonNetwork.GetRoomList problem

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i tried 2 diferent CreateRoom() methods and still i get roomlist of length 0
i dont know what the problem is.i join the room normaly and playing it normaly i event run 2 rooms to see if there is the problem i still get roomlist of 0?isnt the created rooms registered autimaticaly to the lobby?
create room code :
Code (csharp):
  1.  
  2. PhotonNetwork.CreateRoom("", true, true, 10); //visible true open true
  3.  
get room list code :
Code (csharp):
  1.  
  2. void OnJoinedLobby()
  3.     {
  4.         Debug.Log("room length : " +...
PUN PhotonNetwork.GetRoomList problem

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