I'm in the process of creating a character controller for my game, and currently trying to sync the rotation.
The movement is server-authorative, with plans for client-side prediction. Since the player is not local authorative, SyncVars and OnSerialize will not be called on the local client. So how would I go about syncing the rotation without calling a Command every frame? The same goes for movement actually, how would I send the direction the player is going without calling a command all...
State Syncronization from client with server-authority?
The movement is server-authorative, with plans for client-side prediction. Since the player is not local authorative, SyncVars and OnSerialize will not be called on the local client. So how would I go about syncing the rotation without calling a Command every frame? The same goes for movement actually, how would I send the direction the player is going without calling a command all...
State Syncronization from client with server-authority?