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Make the best FPS with Unity

Hello everyone, After a long time off any games(for personal reasons), I'm back and eager to learn more about Unity3D. It might take a long time, a lot of work and money, but I would like to know if it...

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Interactive instalation Networking - Help

Hi all, I want to create a interactive installation but a need a way to communicate between a Stand alone app (.exe) and a simple mobile app. The idea is like this: I want to throw an object form the...

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Can't restart a network game.

I appear to have the exact same issue listed here. It was suggested that it was fixed last year but I'm using the latest version. I'm using NetworkManager and NetworkManagerHUD. Have a lobby scene, a...

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Triggers (Randomly) Not Working over the Network via UNET

Hi Guys, Having a weird issue occur randomly where the connected clients and the server/client can trigger SOME of the triggers, but not others. I have a ship with a bunch of different doors childed...

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[UNET] MethodAccessException SerializeItem in Unity.GeneratedNetworkCode

Hi, I've got the following error when my SyncListBuffs.cs file is located in a different directory than the file that uses it. If I put them in one directory, everything works well. (Unity 5.3.2 f1)...

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SyncVar Polymorphism Issue

I ran into an issue with SyncVars which use polymorphism the other day and made a sample project to show the issue. I have also filed a bug report but put it up on here to hopefully have it fixed more...

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UPnP/NAT Punchthrough

I have recently been working with UNET, and started work on a project using it. The game is a P2P, with one client as the server, or a host. The problem is that to get this to work, the host needs to...

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State Syncronization from client with server-authority?

I'm in the process of creating a character controller for my game, and currently trying to sync the rotation. The movement is server-authorative, with plans for client-side prediction. Since the player...

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Save to send data in URL

Hello, Currently i am working on some kind of login for a online multiplayer game. The obvious plan is that the user writes username and password in the game and the game sends it to the server. I have...

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Sporadic processor usage when upgrading from u4.6 to u5.3

My company deveoped a simulation game with a server-client system. A serverclient is hosted on a windows server as an instance for each group(party) that plays the game and controls the NPC...

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Multiplayer Services Preview

Hello, I'm wondering if I can get an update from the Unity Multiplayer team on when the multiplayer matchmaking service (https://unity3d.com/services/multiplayer) is going to come out of preview. Is it...

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Building a co-op story game

I've been trying to figure out my way through UNET to try and build a co-op game (similar to oldschool Resident Evil or Silent Hill) where there's buttons and items all throughout that both players...

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Authoritative server that can assign players as game hosts?

Hi, I'm trying to figure out whether it's possible and how to achieve the following using UNet/ (any other middleware in store): Basically I'd like the server to be authoritative (independent from...

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Async Client TCP Socket - connection handling problem

I have a problem with connection handling in TCP Client socket. This code should connect to localhost at 4444 port and listening for all incoming data from this TCP Server. I need to write connection...

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Network Lobby - How to sync ready flags?

I can't seem to get the ready flags sycned across the players. I have a NetworkLobbyManager, and create a multiplayer matchmaking game, using either my own UI implementation or the manager hud. I can...

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Client IP

How do I get the client's ip? I've used the NetworkTransport.GetConnectionInfo(), but it returns the router's ip (192.168.1.1) instead of the client's ip. Am I doing something wrong or there is another...

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2 Teams Score NOT Working !

I'm making a multiplayer game and want to make a Score system for both teams , so if you kill an enemy your team's score adds one point and so on... all the methods i tried it either added one point...

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HLAPI source BitBucket build issues

I'm using Unity 5.3.1p2 and I'm having issues building the UNET source from BitBucket. I can build the dlls without errors but when I replace the existing Networking dlls in Unity, I get a lot of...

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How to create terrain across all clients?

I'm creating a Terrain object which is procedurally generated with this script: Code (CSharp): public GameObject terrain;       public override void OnStartServer(){         CmdCreateTerrain ();     }...

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Multiplayer server console

hello someone can show me another asset or how can I make this system: https://www.assetstore.unity3d.com/en/#!/content/49385 I want a player to open and keep open the server only by a console, and...

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