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NetworkGameLobby weird behavior

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Hello everyone !

I have been working on my own implementation of a network lobby manager based on the tutorial NetworkGameLobby (AssetStore).

I got stuck for about a day because of a very weird behavior (very easy to reproduce in the tutorial as well) :
In the LobbyManager which inherite from NetworkLobbyManager if you change the Start function by Awake, when you stop hosting a game (calling StopHost()), the GameObject containing the LobbyManager class is duplicate ???

Is it a bug or...

NetworkGameLobby weird behavior

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