Here's my code:
Audio Playing on ALL Clients
Code (CSharp):
- public static void PlayUnitBattleSound()
- {
- //AudioClip[] clips = Resources.LoadAll<AudioClip>("Audio/BattleSounds");
- // note sure if Resources.loadAll is faster than using an array.
- string[] clipNames = { "blah", "no one can see this!!!"};