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Audio Playing on ALL Clients

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Here's my code:
Code (CSharp):
  1. public static void PlayUnitBattleSound()
  2.     {
  3.         //AudioClip[] clips = Resources.LoadAll<AudioClip>("Audio/BattleSounds");
  4.         // note sure if Resources.loadAll is faster than using an array.
  5.         string[] clipNames = { "blah", "no one can see this!!!"};
  6.         int randomClip = Random.Range(0, clipNames.Length);
  7.         AudioClip clip = Resources.Load<AudioClip>("Audio/BattleSounds/" + clipNames[randomClip]);
  8.         Debug.Log("Playing sound: " +...
Audio Playing on ALL Clients

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