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Persistent Player Data Cloud Storage Recommendations for FPS game - Steam vs. BaaS vs. Server vs. ?

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Hey everyone,

I am working on a coop multiplayer FPS-like RPG game for PC, similar to games like Borderlands.
I want to save persistent player data in the cloud. For a player, such data includes different hero characters, each with name, XP, level, skill and perk choices, maybe some items, etc.

My initial thought was making the game Steam-exclusive and using Steams cloud features. As far as I understood, Steamworks provides 2 features here:

- Saving stats & achievements
- Storing and...

Persistent Player Data Cloud Storage Recommendations for FPS game - Steam vs. BaaS vs. Server vs. ?

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