Hey everyone,
I am working on a coop multiplayer FPS-like RPG game for PC, similar to games like Borderlands.
I want to save persistent player data in the cloud. For a player, such data includes different hero characters, each with name, XP, level, skill and perk choices, maybe some items, etc.
My initial thought was making the game Steam-exclusive and using Steams cloud features. As far as I understood, Steamworks provides 2 features here:
- Saving stats & achievements
- Storing and...
Persistent Player Data Cloud Storage Recommendations for FPS game - Steam vs. BaaS vs. Server vs. ?
I am working on a coop multiplayer FPS-like RPG game for PC, similar to games like Borderlands.
I want to save persistent player data in the cloud. For a player, such data includes different hero characters, each with name, XP, level, skill and perk choices, maybe some items, etc.
My initial thought was making the game Steam-exclusive and using Steams cloud features. As far as I understood, Steamworks provides 2 features here:
- Saving stats & achievements
- Storing and...
Persistent Player Data Cloud Storage Recommendations for FPS game - Steam vs. BaaS vs. Server vs. ?