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Find other players object

Hi all, I'm all new to UNET, and it's a mess for doing a very simple thing .. I'm building a very simple multiplayer turn-based game, with authoritative dedicated server. Starting the server and...

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Persistent Player Data Cloud Storage Recommendations for FPS game - Steam vs....

Hey everyone, I am working on a coop multiplayer FPS-like RPG game for PC, similar to games like Borderlands. I want to save persistent player data in the cloud. For a player, such data includes...

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Lobby question

Hello. So here's my question. I have a multiplayer game that has a lobby. I'll try to explain as simplest as I can. Main Menu Scene Name input IP address input Connect button Host button When I hit...

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Feedback needed! New Doc for Getting Started with Unity Multiplayer

Hello all We've been putting together a new doc for getting started with unity multiplayer. We hope this better helps everyone but we want to hear from you if this was indeed helpful. Please check out...

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Slow client side

Hi there ! i'm working on a little project to learn more of Unity Network, the projects its for two players. It's an AA Gun, one player control the fine aiming of the gun (Y and X axis, slow movement),...

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Grabbing a physics object in multiplayer

Hi, I'm trying to pick up a ball using a fixed joint on both server and client. Should I be using a [Command] or [ClientRpc] or something else? I can see my hand on both machines using Network...

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Can I cross-platform iOS/Android and PC?

Hi, all! We've had an idea for a game that involves multiplayer between a PC and a phone (probably Android), so that's the question: Can I do it out-of-the-box with Unity's multiplayer features? Thanks!

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Unity MMO capability questions

Introduction Hello. I have a few detailed questions about networking. I don't expect them all to be answered in one post. Answering just one question, or sub-question, is fine. I may update this post...

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Solid Wood Bedroom Sets Clearance

Solid Wood Bedroom Sets Clearance. Find Solid Wood Bed suppliers at wewewe [.] s o l i d w o o d b e d s [.] c o [.] u k

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AddComponent on spawnWithClientAuthority...

I do not speak English well. sorry... code below... public override void OnStartLocalPlayer() { CmdSpawnObject(); } [Command] void CmdSpawnObject() { // 'Prefab' is Registered Spawnable Prefabs in...

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Avoid load LobbyScene using NetworkLobbyManager

Hello everyone, I'm using the NetworkLobbyManager to create a lobby to my game. It is working and I could create game rooms using it. To reach the lobby scene, the user must pass through 2 screens. The...

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network rpcs

Hello, I am trying to understand RPC's in unet. so I have a networked scene with 2 players. These two players both retrieve their unique id from a sql database and use a sync var to communicate that...

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Photon Unity Networking - Lagging / Jittering

Hey guys, im a beginner in Unity and i need some help. I created a game with the Standard Assets Car Controller and PUN. Everything's working fine, but the cars are lagging or jittering, something like...

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BitStream.Serialize looking for bool instead of Vector3

Hi, thanks for trying to help. Here is my code: void OnSerializeNetworkView(BitStream stream, NetworkMessageInfo info){ Vector3 syncPosition = Vector3.zero; if (stream.isWriting) { syncPosition =...

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Making server requests in a loop

Hi, i have a url to get the score from a user with this user id, so i want to display the scores of the actual user friends, what i do is getting the ids of the friends and then on a for loop i ask for...

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Dedicated Server Collision Rpcs

Hi, Im working on a 2d Multiplayer sidescroller, and up until now I have only worked with a Host(server+client), and a couple of Clients, which works fine. Now I want to implement a headless Dedicated...

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Photon (PUN) Only 1 Player Can't See Others

Hey guys, I recently picked up Photon (PUN) and have been messing with it. At first everything was going fine, I could see both my players and watch a very laggy ball bounce around. (For argument sake...

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UNET Looking for a good Lobby tutorial

I am searching for a good and simple tutorial on how to create a lobby using the NetworkLobbyManager built in the Editor. I looked at the official free one in the Asset Store , but I am still confused...

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UNet - Switching weapons & picking up synchronized

So here's the basic idea: Once all people are in the gamescene, they can basically use their weapons to kill each other. Each player consists of two weapons in their inventory. There's a Primary and a...

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[UNet] How to Implement Dedicated Server for Hosting Duels?

Hi, I have this multiplayer game coded using the new Unity Networking system, where players fight in duels. I would like to have a server to do matchmaking and hosting duels. The way I imagine it is...

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