Find other players object
Hi all, I'm all new to UNET, and it's a mess for doing a very simple thing .. I'm building a very simple multiplayer turn-based game, with authoritative dedicated server. Starting the server and...
View ArticlePersistent Player Data Cloud Storage Recommendations for FPS game - Steam vs....
Hey everyone, I am working on a coop multiplayer FPS-like RPG game for PC, similar to games like Borderlands. I want to save persistent player data in the cloud. For a player, such data includes...
View ArticleLobby question
Hello. So here's my question. I have a multiplayer game that has a lobby. I'll try to explain as simplest as I can. Main Menu Scene Name input IP address input Connect button Host button When I hit...
View ArticleFeedback needed! New Doc for Getting Started with Unity Multiplayer
Hello all We've been putting together a new doc for getting started with unity multiplayer. We hope this better helps everyone but we want to hear from you if this was indeed helpful. Please check out...
View ArticleSlow client side
Hi there ! i'm working on a little project to learn more of Unity Network, the projects its for two players. It's an AA Gun, one player control the fine aiming of the gun (Y and X axis, slow movement),...
View ArticleGrabbing a physics object in multiplayer
Hi, I'm trying to pick up a ball using a fixed joint on both server and client. Should I be using a [Command] or [ClientRpc] or something else? I can see my hand on both machines using Network...
View ArticleCan I cross-platform iOS/Android and PC?
Hi, all! We've had an idea for a game that involves multiplayer between a PC and a phone (probably Android), so that's the question: Can I do it out-of-the-box with Unity's multiplayer features? Thanks!
View ArticleUnity MMO capability questions
Introduction Hello. I have a few detailed questions about networking. I don't expect them all to be answered in one post. Answering just one question, or sub-question, is fine. I may update this post...
View ArticleSolid Wood Bedroom Sets Clearance
Solid Wood Bedroom Sets Clearance. Find Solid Wood Bed suppliers at wewewe [.] s o l i d w o o d b e d s [.] c o [.] u k
View ArticleAddComponent on spawnWithClientAuthority...
I do not speak English well. sorry... code below... public override void OnStartLocalPlayer() { CmdSpawnObject(); } [Command] void CmdSpawnObject() { // 'Prefab' is Registered Spawnable Prefabs in...
View ArticleAvoid load LobbyScene using NetworkLobbyManager
Hello everyone, I'm using the NetworkLobbyManager to create a lobby to my game. It is working and I could create game rooms using it. To reach the lobby scene, the user must pass through 2 screens. The...
View Articlenetwork rpcs
Hello, I am trying to understand RPC's in unet. so I have a networked scene with 2 players. These two players both retrieve their unique id from a sql database and use a sync var to communicate that...
View ArticlePhoton Unity Networking - Lagging / Jittering
Hey guys, im a beginner in Unity and i need some help. I created a game with the Standard Assets Car Controller and PUN. Everything's working fine, but the cars are lagging or jittering, something like...
View ArticleBitStream.Serialize looking for bool instead of Vector3
Hi, thanks for trying to help. Here is my code: void OnSerializeNetworkView(BitStream stream, NetworkMessageInfo info){ Vector3 syncPosition = Vector3.zero; if (stream.isWriting) { syncPosition =...
View ArticleMaking server requests in a loop
Hi, i have a url to get the score from a user with this user id, so i want to display the scores of the actual user friends, what i do is getting the ids of the friends and then on a for loop i ask for...
View ArticleDedicated Server Collision Rpcs
Hi, Im working on a 2d Multiplayer sidescroller, and up until now I have only worked with a Host(server+client), and a couple of Clients, which works fine. Now I want to implement a headless Dedicated...
View ArticlePhoton (PUN) Only 1 Player Can't See Others
Hey guys, I recently picked up Photon (PUN) and have been messing with it. At first everything was going fine, I could see both my players and watch a very laggy ball bounce around. (For argument sake...
View ArticleUNET Looking for a good Lobby tutorial
I am searching for a good and simple tutorial on how to create a lobby using the NetworkLobbyManager built in the Editor. I looked at the official free one in the Asset Store , but I am still confused...
View ArticleUNet - Switching weapons & picking up synchronized
So here's the basic idea: Once all people are in the gamescene, they can basically use their weapons to kill each other. Each player consists of two weapons in their inventory. There's a Primary and a...
View Article[UNet] How to Implement Dedicated Server for Hosting Duels?
Hi, I have this multiplayer game coded using the new Unity Networking system, where players fight in duels. I would like to have a server to do matchmaking and hosting duels. The way I imagine it is...
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