Hi,
according to a post (somewhere around here) from an unity member SyncVars should work with networked gameobjects (with networkidentity on them).
I describe the problem in the following code snippet:
SyncVar with networked gameobject works partially
according to a post (somewhere around here) from an unity member SyncVars should work with networked gameobjects (with networkidentity on them).
I describe the problem in the following code snippet:
Code (CSharp):
- myObject = go;