HandleTransform netId:4 is not for a valid player
Can not really find this when i google, someone that can explain? It may have something to do with my current problem when i do the following: 1) Have a player and a number of non-player objects 2)...
View ArticleHow should I implement a game manager for multiple players?
I'm really struggling on a concept level here about how I would add a Game Manager of sorts to my multiplayer project. I have spawning objects and syncing them down, but now I'm at a loss. What is the...
View ArticleThe Lockstep Framework
Here's a demonstration of a multiplayer framework targeted at RTS games I've been working on: DPhysics will be released as a standalone asset but will also be included in the Lockstep Framework, which...
View ArticleUnet LLAPI, any dedicated server examples/tutorials
Hello everyone, I'm new here so please forgive me if this is not the right place to be posting this. I recently heard about Unet and wanted to give it a try. I will be making a very small game with...
View ArticleMatchDesc MatchAttributes are always null
Hey guys, I'm making a basic little lobby-based multiplayer game where players can create and filter rooms based on some criteria (like level cap, whether it's playing or not, what map it's using,...
View ArticleClients not spawning on ServerChangeScene
I am using the example of Unity Lobby Manager. The problem i have is when i change scene (already in the game scene) the players prefabs does not spawn. The first time it enters to the game it does...
View ArticleSyncListStruct callback previous value
The callback tells me what index was removed, but how do I get the struct that was at that index to process anything that is needed to sync this change? From what I can tell, it appears the event is...
View ArticleBlackJack sample
Attached is a sample project that is a multiplayer black jack card game written using the UNet HLAPI. It uses the Unity UI system, but the user interface is very primitive. It is missing some features,...
View ArticleLLAPI: how to send data to clients?
Hi there, i'm working on my custom networking system using the LLAPI, and so far i was able to open sockets between a server and a client so i can send messages from client which can be received on...
View ArticlePhoton Unity Networking - Lagging / Jittering
Hey guys, im a beginner in Unity and i need some help. I created a game with the Standard Assets Car Controller and PUN. Everything's working fine, but the cars are lagging or jittering, something like...
View ArticleFeedback needed! New Doc for Getting Started with Unity Multiplayer
Hello all We've been putting together a new doc for getting started with unity multiplayer. We hope this better helps everyone but we want to hear from you if this was indeed helpful. Please check out...
View ArticleiOS Multiplayer :: Argument cannot be null
I'm going to make Multiplayer move at an end in iOS, but the following error is shown and doesn't move well. ------------------------ ArgumentNullException: Argument cannot be null. Parameter name:...
View ArticleUnity MMO capability questions
Introduction Hello. I have a few detailed questions about networking. I don't expect them all to be answered in one post. Answering just one question, or sub-question, is fine. I may update this post...
View ArticleVoIP
Anyone had experience with adding voice chat to their games? Ideally the voices will come out of their characters in game as 3D positional audio. The one plugin I found on the asset store has some...
View ArticleAnyway to instantly spawn objects on the client?
I am trying to create a projectile on the client side, then have the server create the same projectile on all other clients. I did this easily, but realized that the client had to wait for the server...
View ArticleSpawn objects that already exist in the scene
I create a cube attched with network identity component in the scene.When I start running the game,it is not acitivited. Then I call NetworkServer.Listen(8888),NetworkServer.SpawnObjects(). The cube...
View ArticleSyncVar with networked gameobject works partially
Hi, according to a post (somewhere around here) from an unity member SyncVars should work with networked gameobjects (with networkidentity on them). I describe the problem in the following code...
View ArticleUNET - WebGL (WebSocket) clients get disconnected from server
We've got a WebGL build of our realtime multiplayer game using UNET networking. For WebGL clients, we've got NetworkServer.useWebSockets = true; and then, we're using a ServerSimpleWrapper for our...
View Articlespawning player at game scene messing up
Hello everyone I am having an issue with unity's networking system during the loading of the game scene and the spawning of the player. Sometimes it works fine and sometimes it does not. In the game...
View ArticlePlayer stealth mode over network help please!
Hi everyone, I am having a hard time figuring out how to make my character appear invisible over the network when they key is pressed to go into stealth mode. I tried using a command and rpc's to...
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