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spawning player at game scene messing up

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Hello everyone
I am having an issue with unity's networking system during the loading of the game scene and the spawning of the player. Sometimes it works fine and sometimes it does not. In the game scene i have 3 spawn points all having the network start position component attached to them. When I do testing with 2 clients or more, it seems that 1 player spawns at the correct location (randomly at one of the 3 spawn points as expected) however the other player spawns at a location no where...

spawning player at game scene messing up

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