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How should I implement a game manager for multiple players?

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I'm really struggling on a concept level here about how I would add a Game Manager of sorts to my multiplayer project. I have spawning objects and syncing them down, but now I'm at a loss.

What is the correct way to implement a game manager? Do I make it server only, or a synced client side object?

Let's say my game begins once 3 people have joined the server. Would the 3rd player join cause a game manager to be instantiated for all 3 players, or should it simply modify a server-only game...

How should I implement a game manager for multiple players?

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