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How to stay below Photon's 500 msg/sec limit while using DF Voice

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Hello,
I'm developing a game similar to Second Life on Unity3D v5.3.3 Engine. Its multiplayer (obviously).
Using Photon as my multiplayer solution. The game is VoIP capable. Using DF Voice for VoIP.
A room can contain upto 50 members. However, only 1-2 members can speak. This voice data has to reach all the 50 members in the room. Unfortunately, Photon has a limit of 500 msg/sec. Using only text to chat is fine and stays below the 500 limit. However, the problem arises when using voice to...

How to stay below Photon's 500 msg/sec limit while using DF Voice

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