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UI Networking (UI Only Multiplayer Game) Help please

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Hi I have been working on a game similar to Gwent from the Witcher 3. I have been working on this project for educational purposes and I've run into a bit of a dead end when it comes to the networking. I didn't think about networking until now and I think I may have shot myself in the foot with the way I set things up. In my hierarchy I used mostly UI elements on a single canvas for my game. I can't seem to get my 2 clients to show updates across each others screens. I have tried looking up...

UI Networking (UI Only Multiplayer Game) Help please

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