Player stealth mode over network help please! (solved!)
Hi everyone, I am having a hard time figuring out how to make my character appear invisible over the network when they key is pressed to go into stealth mode. I tried using a command and rpc's to...
View ArticleProblems with the server failing to listen
Hey so these problems have kept me busy for days, and i seriously do not know whats causing it, sometimes unity multiplayer will listen for incnoming connections, other times its not. Some examples: I...
View ArticleDarkRift Plugin Sharing Area!
This is a place to put any plugins for DarkRift Networking so that others can find them. I'll try to keep a list up here so that they can be easily found Submission Guidelines If you're adding a plugin...
View ArticleBeginners Multiplayer Game Tutorial
I've started a basic multiplayer tutorial series if anyone wants to check it out. All comments and suggestions are welcome as this is my first offering of this sort. Tutorial thread in Teaching forum...
View ArticlePhoton Model changing
I have a question similar to this persons question. http://forum.unity3d.com/threads/photon-network-update-character-changes-over-network.272292/ So for my situation I go into a teleporter and my...
View ArticleUI Networking (UI Only Multiplayer Game) Help please
Hi I have been working on a game similar to Gwent from the Witcher 3. I have been working on this project for educational purposes and I've run into a bit of a dead end when it comes to the networking....
View ArticleUNET Message Inheritance Broken
I am using messages, with child messages that contains additional bits of payload data in addition to the parent payload data. However, it does not seem that messages can handle a data payload split...
View ArticlePhoton animation speed
Code (CSharp): Animator anim; int playerID; void OnTriggerEnter(Collider other){ if(other.gameObject.CompareTag("LuckyBox")){ if(playerID==1){...
View ArticleCreateMatchRequest.matchAttributes
matchAttributes seems to only take <string, long> which seems amazingly limited? Either im using it wrong or it seems impossible to send a string as the value? If this is correct then the...
View ArticleClient Objects with Authority?
I spawn an object with the funciton "NetworkServer.SpawnWithClientAuthority()". Return of this funciton is ture. Then the client will have authority for this object according to the official. But it...
View ArticleUnet Racing Game Lag
Hi, I'm developing a racing game and I want to add multiplayer to it. I've learned the basics of Unet and i tried to use the Network Transform component witch unsurprisingly creates terrible lag, no...
View ArticleBuild from different computer, same source = broken network
Hi, I'm building a game with a friend. Sources are synchronised with Subversion. When building the server ( linux standalone headless ) from my computer, then building for Windows, then running from my...
View ArticleAdding script to object cause Networkidentity to disapear
I have a script were i create child objects to a player (Pointer) to move etc. All works fine between the clients. I then add an empty script to the GameObject (Orange) and suddenly i get the following...
View ArticleCan't connect to server on local host... err=6
I have 2 projects, server and client. The server works without problems, it loads and in debug it says it's running and message handlers are registered. also I've checked the work in background to true...
View ArticleDeveloping and Programming an Efficient Network Architecture
TLDR; Looking for more efficient ideas on my Network Architecture, I'd like to keep the part that is not a WIP for my Network Architecture if possible, and there are code questions down below in bullet...
View ArticleUNET Scene Objects not Spawning w/ Custom NetworkManager
5.2.2f1 TLDR Don't EVER call Awake() in a custom NetworkManager! So after a lot of testing I think I finally tracked down the source of my problems. If you have a custom Network Manager that inherits...
View ArticleMatchmaker: how to prevent new players from joining game in progress
Hi, I've been using the UNET matchmaking service, and have used networkmanager.matchMaker to create and join games successfully. However, I do have a question that I can't resolve by looking through...
View ArticleNetwork Transform Teleport
Hello there, I've got a problem with making a teleport witch Network Transform attached to my game object. On local client it looks perfect but on remotes I think interpolation occurs and players snaps...
View ArticleNetworkBehaviour RPC Delegate Registration
In the source code for NetworkBehaviour, these four methods exist: Code (CSharp): static protected void RegisterCommandDelegate(Type invokeClass, int cmdHash, CmdDelegate func) static protected void...
View ArticleThe Lockstep Framework
Here's a demonstration of a multiplayer framework targeted at RTS games I've been working on: DPhysics will be released as a standalone asset but will also be included in the Lockstep Framework, which...
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