Hi,
I'm building a game with a friend.
Sources are synchronised with Subversion.
When building the server ( linux standalone headless ) from my computer, then building for Windows, then running from my computer, it works.
But when my friend builds the game from his side for Windows, then the network with -my-side-builded- Linux server is broken.
It seems that we have to build the linux dedicated server AND the client from the same computer ( and I would even say, from the same "Unity...
Build from different computer, same source = broken network
I'm building a game with a friend.
Sources are synchronised with Subversion.
When building the server ( linux standalone headless ) from my computer, then building for Windows, then running from my computer, it works.
But when my friend builds the game from his side for Windows, then the network with -my-side-builded- Linux server is broken.
It seems that we have to build the linux dedicated server AND the client from the same computer ( and I would even say, from the same "Unity...
Build from different computer, same source = broken network