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Build from different computer, same source = broken network

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Hi,

I'm building a game with a friend.
Sources are synchronised with Subversion.

When building the server ( linux standalone headless ) from my computer, then building for Windows, then running from my computer, it works.

But when my friend builds the game from his side for Windows, then the network with -my-side-builded- Linux server is broken.

It seems that we have to build the linux dedicated server AND the client from the same computer ( and I would even say, from the same "Unity...

Build from different computer, same source = broken network

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