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Local play problem

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We have a game currently working with the legacy networking and are trying to transition to the newer system. You can play with 1-4 players offline or 1 online connected with up to 3 other people. Following the documentation, I've added the NetworkIdentity script to our player prefab, and added that prefab to our NetworkManager. When I try to play a local, single player game, I assume I should handle spawning of the player(s) myself. However, when spawned they are inactive due to the...

Local play problem

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