Quantcast
Channel: Multiplayer
Browsing all 16796 articles
Browse latest View live
↧

Local play problem

We have a game currently working with the legacy networking and are trying to transition to the newer system. You can play with 1-4 players offline or 1 online connected with up to 3 other people....

View Article


Trouble connecting NetworkManager through script.

Hey everyone, When I call StartupHost() it is supposed to create a host, but the print in my function reads "hostId: -1 connectionId: 0 isReady: False channel count: 0". I would think that the hostId...

View Article


Custom match attributes

I saw MatchDesc contains a member called matchAttributes, which is a list of key-value pairs to describe a match. I was wondering if this was the place to store my match properties, such as Type of...

View Article

Difference between ServerReturnToLobby() and SendReturnToLobby()

NetworkLobbyManager.ServerReturnToLobby: Calling this causes the server to switch back to the lobby scene.Click to expand... NetworkLobbyManager.SendReturnToLobby: Sends a message to the server to make...

View Article

Rigidbody ball syncing

Hello, I am trying to implement a rigid body ball in a multiplayer game. The players can push it around the scene and cause it to roll around. Currently the server (player) can push the ball around and...

View Article


Spawn objects instantly on the client

I am aware that in order to spawn objects over the network, one must call NetworkServer.Spawn() on the Server. However, say for example the client fires a projectile on mouse click. On the client side,...

View Article

Multiple scenes

Hi, In both Lobby Manager asset and NetworkManager is assumed to have a single scene as game scene, called "Online scene" but in my game, like a lot of games, there are lots of levels/scenes, what...

View Article

Networking Decision Help, Forge, DarkRift, Photon?

Ok, so I'm new to the forums...not to Unity3d or Networking. Since the last time I made this decision that product landscape has changed considerably so I thought I'd pick the brains of those closer to...

View Article


How to run a server permanently on a web host

Hi everyone, I made my multiplayer game, and all is working perfectly. However, now I would like for the game to start immediately in a server, i want to circumvent the user for having to create or...

View Article


Connectionless udp with unet

I am trying to setup a NAT hole punching system on top of UNET but am having quite a bit of trouble as there doesn't seem to be any way to either send connectionless udp packets (or even properly...

View Article

Lobby as second scene

Hello everybody, I want to use the NetworkLobbyManager and followed the instructions at the bottom of this page. It says that I should set the lobby scene as first scene: Add the scene to the build...

View Article

HLA Compliance with Unity Gaming

Hi, I am new to this forum and have some queries with regards to the HLA compliance. As I understand HLA is standards for networked simulators defining the interactivity between them. The RTI or the...

View Article

NetworkTransform not working on client

So I'm trying to sync movement between two programs using UNET. I have them connecting fine, and seeing eachother/registering the player controllers. When I move the network player on the host that has...

View Article


Collection of Multiplayer samples

This is a collection of links to samples that have been posted in this forum. Some are scripts and some are entire sample projects. http://forum.unity3d.com/threads/unet-sample-projects.331978/...

View Article

[UNet] How to Implement Dedicated Server for Hosting Duels?

Hi, I have this multiplayer game coded using the new Unity Networking system, where players fight in duels. I would like to have a server to do matchmaking and hosting duels. The way I imagine it is...

View Article


Need Basic Explanation

Hi, I'm pretty new to Unet (like most of us) and I need to understand some basic things. I'm making a racing game and I want to add multiplayer. I managed to set up the NetworkManager, NetworkIdentity...

View Article

Image may be NSFW.
Clik here to view.

State of UNET

Hello Unity Devs, We are planning on picking Unity5 for next multiplayer title. I wanted to know the current state of UNET in general any major issues to be aware of? Finally Unity Roadmap says :...

View Article


Spawn objects from clients UNET

Hello, I'm testing the UNET system trying to switch my game from the old one to the new one, but I'm having some troubles. I already setup the server and the client with the network manager. I've...

View Article

Difference between network attributes

Hi, I've watched anything I could find re uNet and still face big problems turning my local multiplayer game (all players connect to one computer, also known as "couch multiplayer") to online network...

View Article

Simple Multiplayer Game Tutorial now live

Hi all, we just shipped the first of many tutorials for networking, making a simple 2 player shooting game to help newcomers get to grips with the system. It's written too as I know many of you are...

View Article
Browsing all 16796 articles
Browse latest View live


<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>