Hello, I'm testing the UNET system trying to switch my game from the old one to the new one, but I'm having some troubles.
I already setup the server and the client with the network manager.
I've spawned the player prefab (this object will control other players prefabs)
There's a point which I need to spawn an object from the player prefab (this object has a NetworkIdentity and the player will control that object).
If I spawn the object from the Client using
Spawn objects from clients UNET
I already setup the server and the client with the network manager.
I've spawned the player prefab (this object will control other players prefabs)
There's a point which I need to spawn an object from the player prefab (this object has a NetworkIdentity and the player will control that object).
If I spawn the object from the Client using
Code (CSharp):
- GameObject go=...