Code (csharp):
- //Called on server.
- //This allows customization of the creation of the GamePlayer object on the server.
- //By default the gamePlayerPrefab is used to create the game-player, but this function allows that behaviour
- //to be customized.The object returned from the function will be used to replace the lobby-player on the connection.
- public override GameObject OnLobbyServerCreateGamePlayer(NetworkConnection conn, short playerControllerId)
- {
- //default player prefab index...