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Question about uNet samples

Hi, I'm trying to figure out uNet by reading the samples but I could not turn my head around that some games, like Tanks!, does not have local player ticked in their NetworkIdentity. So how they work?...

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How to move some stuff on the server?

Hi, Imagine I have a multiplayer game like Call of Duty. To achieve more security I, naturally, want to do things like collision detection (for killing other players) and item pickup (like new weapon)...

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Problems with syncing my movements

Hey guys, I am doing an Multiplayer project for my school and have quite some problems, but this time I really dont find the problem. The gameplay is quite similar with this game: I basically send the...

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Photon animation speed

Code (CSharp):   Animator anim; int playerID;       void OnTriggerEnter(Collider other){         if(other.gameObject.CompareTag("LuckyBox")){             if(playerID==1){...

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Multiplayer Networking Solutions Review: Photon, uLink, DarkRift, Forge, and...

Hello community! I'm a hobbiest game developer who has a passion for competitive multiplayer games. For a high school project, I'm making a multiplayer lockstep BRTS game that loosely follows the...

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Communicating with program using raw socket

Hi, guys! Is it possible for Unity to communicate with an application that is using raw socket? Ex.: Use Unity's NetworkTransport to send udp packets to an application in c/c++/python waiting for udp...

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SendInterval and position sync

Hello! I am trying to sync transform position manually based on UNET tutorial. I removed lerp function and made sendInterval = 0.5 but object movement was really smooth, and deltaTime was like ~0.004...

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Oh my, why so complicated

Two weeks ago there was the global game jam and in the spirit of tackling something challenging I decided to include Unity multiplayer into our small game. Long story short: after around a day I gave...

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Anti-Cheat with your Game

Hello everyone! I currently am developing my own multiplayer online game. It's all going well, and the development is very fast since I am coding with trust in the client. (Which I know is a bad way to...

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Photon Unity Networking

Photon Unity Networking Get it. No server setup needed - runs in the Photon Cloud. No obligation due to free plan. Download from the Asset Store: http://u3d.as/2ey Overview This package implements...

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Spawning a House from Client

Heyho, I just tried to get the building system running but I got a problem. I followed some tutorial tried different solutions but nothing worked... Just the client on which u are playing the house...

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Connecting two phones without interaction over local Wifi - is it possible?

We're interested in building a seamless connection between two phones using UNET, but we're not exactly sure how this would work. By "seamless", I mean absolutely minimal button clicking and game-y GUI...

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UNET add NetworkTransformChild through script

Hello there! I am wondering can I add NetworkTransformChild component to my game object by script? I have child object that is generated for parent on the fly, when I try to do this, more specifically...

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Trying to spawn a specific prefab when lobby scene transitions to game scene

Code (csharp):     //Called on server.   //This allows customization of the creation of the GamePlayer object on the server.   //By default the gamePlayerPrefab is used to create the game-player, but...

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Proper way to destroy NetworkMatches

What's the proper way to destroy a NetworkMatch? When I try to use DestroyMatch on the NetworkMatch with either creating a DestroyMatchRequest with the networkId set or just passing the networkId from...

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Photon animation speed and affect other players

Code (CSharp):   Animator anim; int playerID;       void OnTriggerEnter(Collider other){         if(other.gameObject.CompareTag("LuckyBox")){             if(playerID==1){...

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unet multiplayer match not appearing

Hello, I have implemented a multiplayer game, I have tested it on multiple devices (between Android phones and PC's) and everything works great. I have set my phone to use data instead of WiFi just to...

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Ideal Infrastructure for RPG Multiplayer Game with persistent Player Data and...

Hey everyone, I am working on a multiplayer coop FPS action RPG game (PvE only) featuring player level increases, random item drops and persistent player data storage. I seek for help and advice in...

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Networking simple PvP game

Hi This is driving me nuts at the moment! I'm trying to add networking to my two player game. At the moment the mechanic is simply a bunch of cube assets on a flat plane that have a color. When a...

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What multiplayer lib and service to use?

Hello Network-Gurus, I am experienced in Unity, but new to mutiplayer and web- programming. I am unsure how to start. The game will be a kind of role playing survival game for mobile and maybe desktop....

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