Question about uNet samples
Hi, I'm trying to figure out uNet by reading the samples but I could not turn my head around that some games, like Tanks!, does not have local player ticked in their NetworkIdentity. So how they work?...
View ArticleHow to move some stuff on the server?
Hi, Imagine I have a multiplayer game like Call of Duty. To achieve more security I, naturally, want to do things like collision detection (for killing other players) and item pickup (like new weapon)...
View ArticleProblems with syncing my movements
Hey guys, I am doing an Multiplayer project for my school and have quite some problems, but this time I really dont find the problem. The gameplay is quite similar with this game: I basically send the...
View ArticlePhoton animation speed
Code (CSharp): Animator anim; int playerID; void OnTriggerEnter(Collider other){ if(other.gameObject.CompareTag("LuckyBox")){ if(playerID==1){...
View ArticleMultiplayer Networking Solutions Review: Photon, uLink, DarkRift, Forge, and...
Hello community! I'm a hobbiest game developer who has a passion for competitive multiplayer games. For a high school project, I'm making a multiplayer lockstep BRTS game that loosely follows the...
View ArticleCommunicating with program using raw socket
Hi, guys! Is it possible for Unity to communicate with an application that is using raw socket? Ex.: Use Unity's NetworkTransport to send udp packets to an application in c/c++/python waiting for udp...
View ArticleSendInterval and position sync
Hello! I am trying to sync transform position manually based on UNET tutorial. I removed lerp function and made sendInterval = 0.5 but object movement was really smooth, and deltaTime was like ~0.004...
View ArticleOh my, why so complicated
Two weeks ago there was the global game jam and in the spirit of tackling something challenging I decided to include Unity multiplayer into our small game. Long story short: after around a day I gave...
View ArticleAnti-Cheat with your Game
Hello everyone! I currently am developing my own multiplayer online game. It's all going well, and the development is very fast since I am coding with trust in the client. (Which I know is a bad way to...
View ArticlePhoton Unity Networking
Photon Unity Networking Get it. No server setup needed - runs in the Photon Cloud. No obligation due to free plan. Download from the Asset Store: http://u3d.as/2ey Overview This package implements...
View ArticleSpawning a House from Client
Heyho, I just tried to get the building system running but I got a problem. I followed some tutorial tried different solutions but nothing worked... Just the client on which u are playing the house...
View ArticleConnecting two phones without interaction over local Wifi - is it possible?
We're interested in building a seamless connection between two phones using UNET, but we're not exactly sure how this would work. By "seamless", I mean absolutely minimal button clicking and game-y GUI...
View ArticleUNET add NetworkTransformChild through script
Hello there! I am wondering can I add NetworkTransformChild component to my game object by script? I have child object that is generated for parent on the fly, when I try to do this, more specifically...
View ArticleTrying to spawn a specific prefab when lobby scene transitions to game scene
Code (csharp): //Called on server. //This allows customization of the creation of the GamePlayer object on the server. //By default the gamePlayerPrefab is used to create the game-player, but...
View ArticleProper way to destroy NetworkMatches
What's the proper way to destroy a NetworkMatch? When I try to use DestroyMatch on the NetworkMatch with either creating a DestroyMatchRequest with the networkId set or just passing the networkId from...
View ArticlePhoton animation speed and affect other players
Code (CSharp): Animator anim; int playerID; void OnTriggerEnter(Collider other){ if(other.gameObject.CompareTag("LuckyBox")){ if(playerID==1){...
View Articleunet multiplayer match not appearing
Hello, I have implemented a multiplayer game, I have tested it on multiple devices (between Android phones and PC's) and everything works great. I have set my phone to use data instead of WiFi just to...
View ArticleIdeal Infrastructure for RPG Multiplayer Game with persistent Player Data and...
Hey everyone, I am working on a multiplayer coop FPS action RPG game (PvE only) featuring player level increases, random item drops and persistent player data storage. I seek for help and advice in...
View ArticleNetworking simple PvP game
Hi This is driving me nuts at the moment! I'm trying to add networking to my two player game. At the moment the mechanic is simply a bunch of cube assets on a flat plane that have a color. When a...
View ArticleWhat multiplayer lib and service to use?
Hello Network-Gurus, I am experienced in Unity, but new to mutiplayer and web- programming. I am unsure how to start. The game will be a kind of role playing survival game for mobile and maybe desktop....
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