$ 0 0 Code (CSharp): Animator anim; int playerID; void OnTriggerEnter(Collider other){ if(other.gameObject.CompareTag("LuckyBox")){ if(playerID==1){ GetComponent<PhotonView>().RPC("animSpeed",PhotonTargets.AllBuffered,null); } } } void Start () { playerID = PhotonNetwork.player.ID; anim =photonView.GetComponent<Animator>(); } [PunRPC] void animSpeed(){ anim.speed=0.5f; } I am... Photon animation speed and affect other players