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Network does not exist in namespace UnityEngine - Cannot build for Windows Universal 8.1 using UNET

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I have been just fine testing and building this game for Windows and Mac but when I try and build for Windows Store Universal 8.1 I have a couple of errors, all the same:
In each case I am doing the same thing which is getting the local ip address using the following code:
Code (CSharp):
If I change the code to specify that it's the Unity Engine Network class as follows:...

Network does not exist in namespace UnityEngine - Cannot build for Windows Universal 8.1 using UNET

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