Quantcast
Channel: Multiplayer
Browsing all 16796 articles
Browse latest View live
↧

Image may be NSFW.
Clik here to view.

How to handle lag ? (Speed game)

Hi, I have made a game where you can fire spell (one every 3 secondes for example). I check on client side if the spell touch, the issue is: There is 2 players, A and B Imagine player_A lag, so the...

View Article


Return local or public ip in Unet?

To access your ip it used to be so simple as to use the Network class for any of your local networking information, i.e.: Code (CSharp): Network.player.ipAddress I can't believe it used to be so easy...

View Article


Network does not exist in namespace UnityEngine - Cannot build for Windows...

I have been just fine testing and building this game for Windows and Mac but when I try and build for Windows Store Universal 8.1 I have a couple of errors, all the same: error CS0103: The name...

View Article

Trivia Multiplayer

Hi community, I made trivia game with multiplayer mode using google play real time multiplayer services. But I'm concidering switching over to Unet because right now only users with google+ account can...

View Article

How to synchronize rotations over OnSerialize() and Commands

Hello, I am trying to sync my character bone rotations over the network. So for that I've wrote my own OnSerialize() an on OnDeserialize() function to sync the rotation list syncTransforms. Code...

View Article


Spawn Prefab with NetworkBehaviour on Children

When I spawn a prefab that has a NetworkBehaviour, it works great, but none of the NetworkBehaviours on its children are spawned with it. The children exist in the scene on both server and client, but...

View Article

Unity Networking & Steam - When will it be supported?

Hi, At Unite 2015, the talk from Super Dungeon Bros (source) they state that Unity Networking doesn't support Steam. We were wondering what they mean by it not being supported, whether in regards to...

View Article

Using the Matchmaker System without relay server

Hello, in ref to my other thread: http://forum.unity3d.com/threads/unet-timeouts.343395/ I want to use the Matchmakting system of unity without a relay server (because the 4 kb/s limit), like the old...

View Article


How can a client spawn a prefab with isLocalPlayer

I want a client to make the server spawn an object. So far so good. But I want that object to have isLocalPlayer set to true on the client. How can I do that?

View Article


Image may be NSFW.
Clik here to view.

[PUN] AI owner in game using voxel terrain.

Hello, I'm making multiplayer game with voxel terrain, and I'm decided to add AI to it, but problem is that voxel chunks are optimized and master client doesn't have same chunks as player which AI...

View Article

Sending Android gyroscope data to Unity (Win) through LAN / Bluetooth

Pretty much what the title says, does anyone know how can i send the data from an Android to Unity in real time? Im not sure whether it would be better to use LAN or Bluetooth, nor how to send it. I...

View Article

Photon Unity Networking

Photon Unity Networking Get it. No server setup needed - runs in the Photon Cloud. No obligation due to free plan. Download from the Asset Store: http://u3d.as/2ey Overview This package implements...

View Article

BeginGetRequestStream alternative?

Hi! I am having some unsolvable problems, when using BeginGetRequestStream for my asynch http requests. Is there any alternative, might be paid asset, which I could use for all asynch stuff instead of...

View Article


How to get player names sync?

Hello! I'm trying to make a multiplayer game, and have stumbled upon a problem I just can't solve.. I have a player input his name in main menu scene, then that name gets saved to PlayerPrefs and...

View Article

Server not calling when a Client connects

Is there a better way to tell my server to start sending data to a client that has just connected to it? I am using matchmaking. I have tried: Code (CSharp): void OnPlayerConnected (NetworkPlayer...

View Article


Error : Command function CmdactualiserNumberServer called on server

Hi, I have some issue with networking, especially with Remote Procedure Calls, I simply want to call Command function and ClientRpc function but I have strange error. When player connect to the server,...

View Article

Image may be NSFW.
Clik here to view.

Get Latency and Ping players

Hi guys, I'm having a little bit of a struggle moving over to UNET from the legacy networking solution here In the legacy Unity networking I was able to tell the latency in seconds of each RPC call...

View Article


Fholm's Unity Multiplayer Example

Is there anyone who still has @fholm's unity multiplayer example on his hdd? I don't mind paying for it. Feel free to pm me.

View Article

Photon Team select and spawn help

Hi! I need some help. I am trying to create a basic multiplayer game with 2 teams, they select the team via UI buttons which then activate my network object (contains join / instantiate scripts). I can...

View Article

Changing MATERIAL not working, player is pink?

Okay, I asked a while ago how to update player names, and now I'm trying to make a skin system, but for some reason changing the material doesn't work, it doesn't assign a material to mesh renderer,...

View Article
Browsing all 16796 articles
Browse latest View live


<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>