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How useful are the UNet components?

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Hey I'm starting on a small basic MP testing project.
Now of course I could mash up something working with all the UNet components in about 10 min...

But... :) I'm use to working with serialized classes and code objects rather than components and prefabs.

So my first doubt about UNet is the managers spawn system... My player's model will be loaded when a player creates it's player and chooses which model he wants to be... (female/male/...)

so anyhow will i end up just writing my own...

How useful are the UNet components?

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