Quantcast
Channel: Multiplayer
Browsing all 16796 articles
Browse latest View live
↧

Unet Messages Help

I've looked over the manual for network messages: http://docs.unity3d.com/Manual/UNetMessages.html I have a couple questions though, I have a player object, I want to send an integer message to the...

View Article


Image may be NSFW.
Clik here to view.

Improving NetManager with Team-selection - any possibility?

Just what the title says. I've seen several "modifications" on the NetworkManager inside the documentation but I don't understand a way doing the following. Here's a drawing I made of the concept:...

View Article


Network spawning of game objects not working

I've got a problem where players are not able to instantiate/spawn and object for all players connected. The objects have a network identity and are set to local authority. If a client is also the...

View Article

How can I set the source port when connecting?

I'm trying to implement NAT punch through for port-restricted NAT's. I can do the punch though okay, but the problem is how to tell UNET the source port to use when connecting to the server. For...

View Article

Network Message Help

Code (CSharp):     public void Init(NetworkClient client){         my_client = client;         my_client.RegisterHandler (MyBeginMsg, OnClientReadyToBeginMessage);     }       void...

View Article


Receiving NAT punchthrough attempt from target ############## failed

Hi! I've got a problem with my multiplayer game. I use my own Unity masterserver and facilitator at the moment and they are running on a server in my network. The connection to the masterserver works...

View Article

Diffrent Spawn Objects In Multiplayer

Hi Im using unet to make a multiplayer sandbox game and both the players can move around and place blocks howether they can only place 1 type of block ive tried to do a system were when you pressed 1 2...

View Article

Better way to sync large amounts of physics objects?

So what ive tried is this, sync position, rotation angular velocity and velocity every second for every rigidbody. While this doesnt do a good enough job (objects going out of sync regularly), its good...

View Article


Create random Number on server and broadcast to all clients

I'm really having trouble wrapping my head around Unity Networking. I followed the basic tutorial and have two players that can move around. Now I want to add something different: Generate a random...

View Article


GameObject Snapping In Multiplayer

Hi Im making an multiplayer sandbox and everything works sandbox wise and multiplayer wise but when some one places a block (cube) its totally free build and can be put inside other cubes or anywere i...

View Article

Multiplayer Games Saving?

Hi Im making a multiplayer sandbox game everything works fine but im wondering how to go about saving the game? Scince its Multiplayer im kind of stumped because its using unet not a server i could...

View Article

Cannot figure out why i have problem with sync GameObject

I am using a SyncPosition script instead of the NetworkTransform component as with the component sync is not working correctly. When i use the SyncPosition script the following happening: 1) From the...

View Article

Image may be NSFW.
Clik here to view.

How useful are the UNet components?

Hey I'm starting on a small basic MP testing project. Now of course I could mash up something working with all the UNet components in about 10 min... But... I'm use to working with serialized classes...

View Article


issue with multiple websockets using LLAPI on WebGL

I can't seem to properly connect to more than 1 server at a time on WebGL using websockets. Anyone else having this issue? Is this suppose to be supported?

View Article

Getting Animations to play for both clients on Google Play Multiplayer Services

Hello everyone! I've been having a lot of issues over the last few days trying to get my animations to be viewable by both clients when i get a multiplayer game started. Currently, I'm using the unity...

View Article


"WebGL cannot use Match Maker"

When I build my project for WebGL, the Networking GUI (default "network manager ui") states that "WebGL cannot use Match Maker". Why is this, and will this change in the future?

View Article

Non rigid-body authoritative unet character controller

Hi unity folk! How are you today? We (Brazilian dev team) are developing a first person, server-authoritative movement script using UNET and the Unity's First Person Character Controller (The standart...

View Article


Getting an error: event has already in the list

I am receiving the following error in the development console: event has already in the list After receiving this error the application crashes. There doesn't seem to be anything useful in the output...

View Article

Spawn objects from clients UNET

Hello, I'm testing the UNET system trying to switch my game from the old one to the new one, but I'm having some troubles. I already setup the server and the client with the network manager. I've...

View Article

[Forge] joining host on an Android device?

Dear Forge and Unity developers, I am making a simple card game with multplayer, it is going good but the networking part is driving me crazy. I am using the free version of Forge networking, I have...

View Article
Browsing all 16796 articles
Browse latest View live


<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>