Hi guys, I am making an educational multiplayer game with Photon - I have a canvas when I instantiate a text everytime a room is created. The code looks like this >
Photon OnReceivedRoomListUpdate, destroying the buttons (after a room no longer exists)
Code (CSharp):
- public GameObject myText;
- GameObject temp;
- void OnReceivedRoomListUpdate() {
- RoomInfo [] rooms = PhotonNetwork.GetRoomList();
- {