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Send message to everyone on Photon?

Hi everyone, I am trying to send a message to everyone connected to photon, but it seems this isnt possible. Am I wrong? I will try to simplify this as much as I can. The goal is this > Divide the...

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Photon OnReceivedRoomListUpdate, destroying the buttons (after a room no...

Hi guys, I am making an educational multiplayer game with Photon - I have a canvas when I instantiate a text everytime a room is created. The code looks like this > Code (CSharp): public Transform...

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DarkRift Plugin Sharing Area!

This is a place to put any plugins for DarkRift Networking so that others can find them. I'll try to keep a list up here so that they can be easily found Submission Guidelines If you're adding a plugin...

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NetworkMessage from UNET WebGL client crashes server (even in editor)

I have two separate projects (UNET client & UNET server). When I run the client from editor, there are no issues. However when I deploy to WebGL a particular NetworkMessage, which works without...

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How to setup different player prefabs

I read manual on UNET but still can't understand how to do this: e.g. I have "Player mode" and "Spectator mode" in game and client should be able to tell server in which mode is he connecting. And so I...

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Changing Vehicle Prefab At Current Position

Okay so I'm in the middle of building an open world multiplayer car game, you can see it here. So what I'm wanting to achieve is in my scene, having a vehicle selector, that can change the vehicle on...

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Why can't i get any better ping with LLAPI?

I can't get better ping then 25 with unity NetworkTransport, can some one tell me what is wrong? I connect to same pc using those settings: GlobalConfig gc = new GlobalConfig(); gc.ReactorModel =...

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Send COMMAND from a NetworkServer.Spawn object

I have a situation were a player throws a grenade. The grenade is spawned across the network using NetworkServer.Spawn. The grenade has a Network Identity (both Server Only and Local Player Authority...

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iOS Multiplayer :: Argument cannot be null

I'm going to make Multiplayer move at an end in iOS, but the following error is shown and doesn't move well. ------------------------ ArgumentNullException: Argument cannot be null. Parameter name:...

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Managing A Time Games(UNET)

Hey guys, Players will be allowed 5 minutes to play against each other until the time runs out. Does anyone know how one would go about managing time in multiplayer mode? I could possible do it locally...

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Possible to have server side code only? Haven't found it in a guide yet.

For security purposes, I would like to code my project in a way where most actions are verified with the server. I don't want people modifying the files to give themselves fake values "hacking". So I...

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Will my UI elements work with just a Network Manager?

Before I upload another build to my test site, I was just wondering will my UI elements appear on everyone who is playing the game at that time's screens? Seems to simple to be true that I could just...

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error CS0246: namespace HostData & MasterServerEvent could not be found when...

Made a build for PC, Mac Linux and worked fine, however, when I make a build on WebGL I get the error CS0246 messages saying: The type or namespace name 'HostData' could not be found The type or...

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Centralized Scoring

I am trying to record the current high score between all of the players of a current game. Then I want to display the current high score to all the players. What is the best way to implement this? Is...

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UPnP/NAT Punchthrough

I have recently been working with UNET, and started work on a project using it. The game is a P2P, with one client as the server, or a host. The problem is that to get this to work, the host needs to...

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How can I use NAT Traversal with UNET? Only for users that pay?

Hi guys, I just spend a week updating my own network library to build on top of the new UNET. The only problem: how can I allow two users behind a NAT/Firewall/Router to connect to each other? It seems...

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[Error] Invalid playerControllerID

Whenever I try to call SendReadyToBeginMessage() on a client, I get an error in the editor that reads "NetworkLobbyManager OnServerReadyToBeginMessage invalid playerControllerID 255". Other times, the...

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Unity Multiplayer Service Now Out of Beta!

Hello Everyone, As of this morning our Multiplayer service is now out of Beta! The full details are available here. In short, Unity Personal Edition includes 20 CCU for Multiplayer development. Unity...

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Objects not spawning with tags for local players.

So here is how I am currently spawning bullets (coins actually) in game Code (CSharp):     [Command]     void CmdDoFire() {          GameObject bullet = (GameObject)Instantiate(          CoinPrefab,...

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No UNET Matchmaker for non pro owners?

Just checked my Multiplayer Services console this morning, and found this. View attachment 177722 So does this mean that unless you own a Pro license the only option to use UNET is with direct IP...

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