I have two separate projects (UNET client & UNET server). When I run the client from editor, there are no issues. However when I deploy to WebGL a particular NetworkMessage, which works without issues in editor, crashes the server (no error on client).
The NetworkMessage is a png decoded to byte[] and send over a ReliableFragmented channel.
Network config:
NetworkMessage from UNET WebGL client crashes server (even in editor)
The NetworkMessage is a png decoded to byte[] and send over a ReliableFragmented channel.
Network config:
Code (csharp):
- ConnectionConfig config = new ConnectionConfig();
- config.AddChannel(QosType.Reliable);...