I have a situation were a player throws a grenade. The grenade is spawned across the network using NetworkServer.Spawn. The grenade has a Network Identity (both Server Only and Local Player Authority are un-checked) and a Network Transform attached to it.
The grenade has a timer script which detonates and applies damage to players around it.
It applies damage by sending a Command to the server, which then sends an RPC to each player deducting health.
My problem is, the Command isn't...
Send COMMAND from a NetworkServer.Spawn object
The grenade has a timer script which detonates and applies damage to players around it.
It applies damage by sending a Command to the server, which then sends an RPC to each player deducting health.
My problem is, the Command isn't...
Send COMMAND from a NetworkServer.Spawn object