I am making a game that the camera is in the prefab, but when i test it they both use the same new camera...
I know this is a common problem but almost everything i can find on it is from before 2014....
this is the script i have so far
using UnityEngine;
using System.Collections;
using UnityEngine.Networking;
public class CameraScript : NetworkBehaviour {
// Use this for initialization
void OnNetworkInstantiate(NetworkMessageInfo info){
NetworkView nView =...
Same Camera Problem
I know this is a common problem but almost everything i can find on it is from before 2014....
this is the script i have so far
using UnityEngine;
using System.Collections;
using UnityEngine.Networking;
public class CameraScript : NetworkBehaviour {
// Use this for initialization
void OnNetworkInstantiate(NetworkMessageInfo info){
NetworkView nView =...
Same Camera Problem