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Connectionless udp with unet

I am trying to setup a NAT hole punching system on top of UNET but am having quite a bit of trouble as there doesn't seem to be any way to either send connectionless udp packets (or even properly...

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How much data being sent/received is too much?

As of right now, I've just been testing things over the relay servers because it's simple and I've yet to learn how to handle making my own server with Unet. My question is: Being new to networking for...

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UNet and Nat Punchthrough. It can be done!

NATPunchthroughClient I've been struggling for a while now to get back the NAT Traversal functionality that we used to have before Unity 5 and UNet happened and I think I've finally made some progress....

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Breaking Blocks

Hi Im making a multiplayer sandbox game and everything works (multiplayer,gameobject clipping,block placing) fine except theres no way to deleate blocks could there just gameobjects and could be easily...

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Testing multiplayer on Android

Hi guys Doing a build and run results in an apk file being build on android. That's what I do in PC mode to test the instance of the second player. Is there a way I can test the second instance of my...

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Multiplayer chat

Hi Im making a multiplayer sandbox game and ive got everything to work including sandbox function and multiplayer and clipping it all works but i would like to have a multiplayer chat so that player as...

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[WeaponSystem] - Can't change weapons and instantiated bullets on clients

I'm working on my final college project, it is a fps multiplayer and I made a very simple weapon system that works perfectly locally (for my own purposes). However when trying to convert to multiplayer...

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Same Camera Problem

I am making a game that the camera is in the prefab, but when i test it they both use the same new camera... I know this is a common problem but almost everything i can find on it is from before...

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Storing Data on Server/Host

How do I store data that should reside only on the server/host? Let's say I am tracking player points that will determine when the game is won. How do I do that? Where do I do that? Help Mr. Wizard! --...

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Photon Indie License? where did it go?

was wondering if Exit Games changed their mind about their existing indie license for individuals or small indie studios with less than 100k/year income? i remember Exit Games had such indie license...

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Unity Pricing?

What am I missing here? Did I read it wrong... Unity 100 CCU Your maximum monthly cost with 100% usage of allowed CCUs is $539.68 / Month 500 CCU Your maximum monthly cost with 100% usage of allowed...

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Photon Unity Networking

Photon Unity Networking Get it. No server setup needed - runs in the Photon Cloud. No obligation due to free plan. Download from the Asset Store: http://u3d.as/2ey Overview This package implements...

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finding all authoritive player objects and their corrosponding...

hi, trying to figure the best way to solve this design problem. long story: My game uses a "mixin" style approach using the components to a hieve this. I have for example a c# script called...

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Oh my, why so complicated

Two weeks ago there was the global game jam and in the spirit of tackling something challenging I decided to include Unity multiplayer into our small game. Long story short: after around a day I gave...

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SyncList behaviour has been changed in 5.3.2p4

After latest update (738047) - Networking: SyncLists now only send updates when values change the behaviour of SyncList has been changed. Callback function is calling before internal buffer is updated...

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Common chat + room(game) chat using uNET

Currently I am researching, is it possible to implement functionality I need using Unity Network. I have checked plenty of resources and tutors, but still didn't find an answer for that. What I need...

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Networking Decision Help, Forge, DarkRift, Photon?

Ok, so I'm new to the forums...not to Unity3d or Networking. Since the last time I made this decision that product landscape has changed considerably so I thought I'd pick the brains of those closer to...

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Cannot figure out why i have problem with sync GameObject

I am using a SyncPosition script instead of the NetworkTransform component as with the component sync is not working correctly. When i use the SyncPosition script the following happening: 1) From the...

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How to run a server permanently on a web host

Hi everyone, I made my multiplayer game, and all is working perfectly. However, now I would like for the game to start immediately in a server, i want to circumvent the user for having to create or...

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5.2 sporadic SIGSEGV crash in linux headless builds

I'm experiencing a SIGSGV crash since updating to 5.2, which happens not all the time, but around 1 of 3 times when starting the build. I still have to build a smaller repro, but maybe somebody here...

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