Currently I am researching, is it possible to implement functionality I need using Unity Network.
I have checked plenty of resources and tutors, but still didn't find an answer for that.
What I need is:
Home scene chat. Player connect to common lobby automatically after running standalone client. That lobby must have common chat (currently with a single channel)
Game scene chat. After creating a game room and load the scene, user got access to room chat at the battlefield.
That is a basic...
Common chat + room(game) chat using uNET
I have checked plenty of resources and tutors, but still didn't find an answer for that.
What I need is:
Home scene chat. Player connect to common lobby automatically after running standalone client. That lobby must have common chat (currently with a single channel)
Game scene chat. After creating a game room and load the scene, user got access to room chat at the battlefield.
That is a basic...
Common chat + room(game) chat using uNET