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Get Latency and Ping players

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Hi guys, I'm having a little bit of a struggle moving over to UNET from the legacy networking solution here :)

In the legacy Unity networking I was able to tell the latency in seconds of each RPC call using the NetworkMessageInfo argument that was passed to the method but it seems that this is gone in UNET. What is the equivalent to this when using ClientRPC and Command? I need this information for compensation purposes.

Also how can I ping other players ? In the NetworkConnection class...

Get Latency and Ping players

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