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[WebGL] If NetworkManager.useWebSockets is set to TRUE, what else do I need to change?

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I'm currently using UNET for Unity Web Player on 5.2.3f1 at the moment, and I would like to transition to WebGL if possible.

The only little info I can get is from this article page here from the manual. As I see it, all I need to do is to set the flag to true for WebGL to use networking?

Are there anything else I need to change to make the transitions work correctly?

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