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UNET HLAPI and SteamWorks or Bolt

Well I have some doubts about if you can use Steam matchmaking and UNET HLAPI to the game logic. Or is better to use a solution like Bolt?

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I have the "Use WebSockets" box ticked however still get the (WebGL cannot be...

a network What am I doing wrong? I've read Networking.NetworkManager.useWebSockets could work but not sure how to implement it. I just wanna have my network work in WebGL which is annoying task, seeing...

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How to sync sortingOrders between different GameObjects

My understanding is that when using SyncVar's the sync is between the same objects two client copies. How would I go about in something like a card like game when i have 52 cards that needs to have...

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Deleating GameObjects In Multiplayer

Hi Im making a multiplayer sandbox game everything works fine and i just need to know how i would go about deleating a GameObject (one of my cubes) when its selected i have another gameobject that i...

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client and server with different ports

Hi, I'm developing a multiplayer game with dedicated servers. The dedicated servers should run with same IP and different ports. But now Im afraid of the connection between clients and servers, if the...

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Does NetworkTransform interpolation only work based on the physic engine?

The projectiles in my game aren't using Force and the physics engine. Instead I'm setting transform positions directly because I need a certain type of behavior. Does that mean the built in...

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Data and Servers

So sorry with all these question lately, but so is data(database) relation is handled through networking. So I made a post recently about creating a MMO. So I am guessing the player info needs to be...

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Figuring out this PUN chat script

Hey, I found this multiplayer chat script online. I can't seem to figure out why it doesn't work. Go ahead and make a c# script and just apply it to an empty gameobject. It allows for typing in a GUI...

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User assign task to another user then reward, need Advice on what approach

Hi masters, I wanted to create a sort of mobile game, but a function that I need keeps on bugging me and dont know where to start? The game has multiple users, and i wanted to check what kind of...

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Unet LLAPI, any dedicated server examples/tutorials

Hello everyone, I'm new here so please forgive me if this is not the right place to be posting this. I recently heard about Unet and wanted to give it a try. I will be making a very small game with...

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Sync Flashlight on every Client

I'm trying to sync a flashlight state (On/Off) on every client. If I do it with a command, only the host client sees the light, and I don't really know what to do. I tried to do it with my MovementSync...

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[WebGL] If NetworkManager.useWebSockets is set to TRUE, what else do I need...

I'm currently using UNET for Unity Web Player on 5.2.3f1 at the moment, and I would like to transition to WebGL if possible. The only little info I can get is from this article page here from the...

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Can't connect WebGL build to game in my editor even when using websockets -.-...

for everyone else this simply works fine except me for some reason I mean, what can I possibly have done wrong? there's literally nothing I've done different to others... -.-

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which function to override

Hello Does anyone know which function i need to override to control the spawn behavior for the game player in network lobby manager. That is the game player not the lobby player. I want to be able to...

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Match stays alive after closing game

Hey there! Previously after closing game with UNET match started shortly match was killed by some mystical UNET forces. But now it just stays dummy alive and I cannot do anything with it. I've found...

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3 Questions about UPD

1. Why UPD packets gets loast? 2. How many of 100 packets that are all send in same second will usualy reach their desteny? 3. How much faster is UDP compared to TCP? is it 10 times faster or 2 times?...

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Trying to spawn a specific prefab when lobby scene transitions to game scene

Code (csharp):     //Called on server.   //This allows customization of the creation of the GamePlayer object on the server.   //By default the gamePlayerPrefab is used to create the game-player, but...

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UPnP/NAT Punchthrough

I have recently been working with UNET, and started work on a project using it. The game is a P2P, with one client as the server, or a host. The problem is that to get this to work, the host needs to...

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Is the headless linux broken ?

Hi, I am deploying my game on a EC2 server, on wich i run a linux headless version as the host. When the game starts a lot of buildings dont have their colliders at the right place ?! The strange thing...

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Host & OnServerConnect

When i start host it calls OnServerConnect twice. difference is conn.address; localClient and localServer. what is the idea of this? i expect OnServerConnect for each client connect. After Start Host...

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