Hi,
I am deploying my game on a EC2 server, on wich i run a linux headless version as the host.
When the game starts a lot of buildings dont have their colliders at the right place ?!
The strange thing is: when i run server and client on (Pc standalone - editor) or (Pc standalone - Pc standalone) everything works fine.
The buildings have network identities on.
I looked at everything, i dont have a clue what it could be ...
[EDIT]
I got two warnings that i dont have using standalone or...
Is the headless linux broken ?
I am deploying my game on a EC2 server, on wich i run a linux headless version as the host.
When the game starts a lot of buildings dont have their colliders at the right place ?!
The strange thing is: when i run server and client on (Pc standalone - editor) or (Pc standalone - Pc standalone) everything works fine.
The buildings have network identities on.
I looked at everything, i dont have a clue what it could be ...
[EDIT]
I got two warnings that i dont have using standalone or...
Is the headless linux broken ?