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whats the best approach for a global game manager?

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Hello all!

I have some players running around, projectiles etc. all work great. But now I want to make a global script that synchronize general things between players, a "game manager" if you will. Among the game manager duties:

  1. check if victory condition is met (for example last man standing) and declare victory message to all players.
  2. send time-based and random messages to all players.
  3. synchronize level related stuff that don't necessarily have their own "player" object...

whats the best approach for a global game manager?

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