Variable not changing
Hey guys, Literally been pulling my hair out. When I am playing as host it changes weapon fine, when I connect as client i get the error: ArgumentException: The thing you want to instantiate is null....
View ArticleSteamworks and UNET
We are a bunch of students working on our thesis game. It is a coop game that uses UNET. We are planning to launch the game next month on steam but all this time we have been using UNET and have no...
View Articlewhats the best approach for a global game manager?
Hello all! I have some players running around, projectiles etc. all work great. But now I want to make a global script that synchronize general things between players, a "game manager" if you will....
View ArticleSpawning playerobjects manually, error: Failed to spawn server object
Hello, this is my first post so be gentle. After using the auto-spawn for the player i wanted to create a function for setting up player objects manually. After navigating through the menu and pressed...
View Article"Failed to spawn server object" client player prefabs not showing up.
From what I've read, to use a custom player object you simply need to override the OnServerAddPlayer() in your network manager. As long as [Auto Create Player ☑], most of the Object Creation Flow...
View ArticleProblem with Spawning non player objects
I am testing Unet and are now running into problem when spawning on the remote client. All works on the Server/Client side. I have three non-player objects: "Orange", Apple" and "Banana" that i spawn....
View Articleis uLink dead? [Update: DevResponse inside, uLink is alive!]
The description of the latest uLink Evaluation download file is uLink_1.5.8_Lina_(2014-03-13).exe Is uLink no longer active? Anyone else using uLink? Thanks.
View ArticleOfficial docs: Networked Object Pool with Custom Spawn Handlers
Hey, since some time, the official docs include a simple example script on networked pooling. Yesterday, I've tried to implement this script in my project. I use an offline and online scene setup. I've...
View ArticleNetworked Object Pool with Custom Spawn Handler (issue with official docs...
Hey, since some time, the official docs include a simple example script on networked pooling. This is good since pooling is an essential technique which can be beneficial in many types of games....
View ArticleCross Platform Multiplayer Solution?
Is there a multiplayer solution (Unity Networking, Photon, Forge...) That allows cross Platform play between PC, Android, PS4? Or to be more specific, Gear VR, Oculus, Vive, and PSVR? I haven't been...
View ArticlePlayer objects, non player objects and synchronization of those
Intro for the interested ones: Spoiler I have an existing project that I use for quite a while. It makes use of UNet but I'm actually not creating a "Multiplayer Game" but a "distributed multi PC...
View ArticleModifying value in Network Manager HUD?
Is there any easy way to modify a value in the Network Manager Hud at runtime? I just want to set showGUI to false when a condition is met. I tried accessing it by doing the following in a script on...
View ArticleObjects Not Spawning Properly
Hi Im making a multiplayer sandbox game almost everything works fine except the host of the server can spawn these "cubes" in full 3D XYZ but the client can only spawn these cubes from left to right...
View ArticleNew Photon Unity Networking Tutorial Series
Hello everyone, I am very proud to announce a project I’ve been working on over the last month: A tutorial series on how to create a high speed multiplayer game with the Photon Networking engine. The...
View ArticleWhy don't coroutines work in UnityEngine.Networking? If they do, how to make...
I'm new to networking and the only way coroutines would work is if I were to add Collections at the top along with Networking. Would the coroutine only happen locally and not appear on the server or...
View ArticleI cant see the other players in multiplayer game
Everything works fine i press Create server, i can play and such. but when my other client joins i cant the see other player and i get this error: https://gyazo.com/949ee5cac3b606830fe8007755eca28c and...
View Article[HELP] Cant see other clients!
i host a local MasterServer, i connect to it and everything works fine i press Create server, i can play and such. but when my other client joins i cant the see other player and i get this error:...
View ArticlePhoton Unity Networking
Photon Unity Networking Get it. No server setup needed - runs in the Photon Cloud. No obligation due to free plan. Download from the Asset Store: http://u3d.as/2ey Overview This package implements...
View ArticleNetworkDiscovery with LocalClient
Is it possible to have the server of a local game that's initialized via NetworkDiscovery also be a client in that game via local client? I couldn't find anything specific and it would seem silly to...
View Articleenabling Advanced Configuration from NetworkManager is enough to break...
Background: We use HLAPI and Network Manager. Ports are fine and open and checked via http://www.canyouseeme.org/ Issue: Running two builds on the same machine (one as server/host and other as client)...
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