I started using Photon because I was told that Unity's multiplayer is very limited. After watching a GDC video, I'm starting to wonder if I was misinformed, or this was just simply the early stages in testing.
What are the limitations of Unity's mplayer system? I remember seeing online "max 10" or something in that regard (I plan to have turn-based matches with 15 players per game, with multiple games happening).
If there are limitations, where can I find pricing structures to break these...
Unity MPlayer Basic Q's: Limitations, etc
What are the limitations of Unity's mplayer system? I remember seeing online "max 10" or something in that regard (I plan to have turn-based matches with 15 players per game, with multiple games happening).
If there are limitations, where can I find pricing structures to break these...
Unity MPlayer Basic Q's: Limitations, etc