Degraded Headless Server Performance with high CPU Core Count (5.3.4)
Hey folks. We've encountered some issues with our headless server, on machines with a high number of CPU cores, that have emerged somewhere between 5.1.3 and the version we're currently on, 5.3.4. We...
View ArticleAppwarp dynamic room creation..
Hello All, I am working on Appwarp SDK. i Checked sample video.I have some queries.First we require appid and app secret.here is my question.I want to create dynamic room and join that room,in every...
View ArticleHow to join match with AppWarp?
There isn't much tutorials for on unity3D for appwarp and I couldn't understand the API. Is there a way to join match for multiplayer without the ip adress and the port but by just entering the...
View ArticleNetwork Manager on remove player
Hello, I am currently creating a custom network manager, overriding a few methods to implement a player list. But every time I try to run, I receive an error: Assets/Netman.cs(20,30): error CS0505:...
View ArticleUNet Sample Projects
Attached to this post are some sample projects for the new networking system. These projects all use the High Level networking API. Warning, these contain programmer art and are not pretty at all....
View ArticleSetting online scene being problematic
I have a game where I had a Menu scene and a Test scene. Testing is done and I wanted to develop a World scene. So I deleted Test, added World to the Build Settings and tried to add World to the...
View ArticleClash Royale Multiplayer
Anyone played Supercell's new game Clash Royale? The game is really amazing. I like its realtime multiplayer experience but also curious about how that was made. The game is like a RTS genre combine...
View ArticleRPG SQL DB user stats n00b question
hi. ive been using unity for a while (i had a few issues when upgrading all my scripts when ver 5.* come out) anyway im new to c# but enjoy the language over java its seems more intuitive to use for a...
View ArticleUsing Rigidbody.AddForce with UNet spawned prefab via Network.Spawn
Hi, I'm sure this must have been asked previously... I'm currently trying to apply force to a Rigidbody component of a prefab thats getting spawned via Network.Spawn however it doesnt appear to be...
View ArticleMultiplayer and IAP (probably noob question)
Hello! I'm doing an android game with multiplayer, using the low level API. Everything is going smoothly, I'm using JSON to communicate between the Server and the Clients and everything seems pretty...
View ArticleUnity MPlayer Basic Q's: Limitations, etc
I started using Photon because I was told that Unity's multiplayer is very limited. After watching a GDC video, I'm starting to wonder if I was misinformed, or this was just simply the early stages in...
View ArticleCan't send [Command] call from within a [ServerCallback] function in linux...
Hi all, I got this bug i sent a bug report for yesterday. I still dont know if it is a bug or if i am just wrong and someone will end up telling me that everything is normal. Anyways i hope it will...
View ArticleHow to Disconnect Clients properly?
I've been getting to grips with uNet, using the Lobby Example as a base. The one thing I can't work out or find suitable information on is on how to disconnect Clients correctly. The game itself is a 1...
View ArticleUpdate Match/lobby settings - attributes
I'm wondering how I can update my match settings such as the max size, name and attributes. For example I'd like to modify some settings like difficulty and map name as the lobby leader. These things...
View ArticleCommon chat + room(game) chat using uNET
Currently I am researching, is it possible to implement functionality I need using Unity Network. I have checked plenty of resources and tutors, but still didn't find an answer for that. What I need...
View ArticleThoughts on network backend for medium 2D MMOG - WebGL
Hey Unity devs! My team and I are working on a nice WebGL-based MMOG and we are currently working on what backend we should use. One of the constraints we face is that we wand to use WebSockets (or...
View ArticleI am confused a little
Hi there, Cheers for checking this out. Atm i currently have to setup this multi player racing game but i am struggling to understand the logic on when things should happen on the network. I am using...
View ArticleUnity Multiplayer Service Repeated Service Linking
Hi, I am new to the Unet multiplayer service, and I recently found the service tab and the multiplayer service. A problem I have is that everytime I open my project, I lose the link to the service and...
View ArticleMatch stays alive after closing game
Hey there! Previously after closing game with UNET match started shortly match was killed by some mystical UNET forces. But now it just stays dummy alive and I cannot do anything with it. I've found...
View ArticleSend events to client via Network Manager
Hello everyone! Just try to interwork between 2 unity apps, the task is send events from app #1 and recieve it in app #2 to do some actions. Now trying to do it via Network Manager. Any suggestions?...
View Article