Hey Unity devs!
My team and I are working on a nice WebGL-based MMOG and we are currently working on what backend we should use. One of the constraints we face is that we wand to use WebSockets (or Socket.IO) to communicate with our Unity Client.
We took a look at the HLAPI offered by Unity and even if this seems to be a nice tool, we wanted to have a tad more freedom on our hands. Therefore, we began looking for more low-level solutions (such as Photon or SmartFox) and still found them a...
Thoughts on network backend for medium 2D MMOG - WebGL
My team and I are working on a nice WebGL-based MMOG and we are currently working on what backend we should use. One of the constraints we face is that we wand to use WebSockets (or Socket.IO) to communicate with our Unity Client.
We took a look at the HLAPI offered by Unity and even if this seems to be a nice tool, we wanted to have a tad more freedom on our hands. Therefore, we began looking for more low-level solutions (such as Photon or SmartFox) and still found them a...
Thoughts on network backend for medium 2D MMOG - WebGL