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RPCs vs. Network Animator

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Hi guys

I am working on networking an old game that was done using a much older version of Unity that uses legacy animations. In order to use the Network Animator component, I realized I need to first convert my legacy animation system to MecAnim.

What benefit does the Network Animator exactly add? Will it be a good idea to use RPCs synchronize the animations instead of converting my animations to MecAnim.

I was also wondering if it is a good idea to use NetworkTransformChild to sync the...

RPCs vs. Network Animator

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