[Official] Multiplayer Improvements
Hello! As you have probably seen in other threads, we like to check in on the direction we are taking with our technology to make sure we are best serving you. In this thread we would like to discuss...
View ArticleUnable to access 20 Developer CCU
Hello. I have recently gone through the process of accepting the EULA in order to continue to utilize the Unity Multiplayer service after using it during the beta, but I have not been allocated the 20...
View ArticleClient side reconciliation with rigidbodies.
Hi, We're working on a fast paced top-down racing game, and are trying to get multiplayer working smoothly. I've looked at the documentation that gets cited a lot by Valve on how to do authoritative...
View ArticleUsing ReplacePlayerForConnection to switch between two GameObjects
I'm currently trying to use NetworkServer.ReplacePlayerForConnection() to switch between two gameobjects. One of these objects is the player spawned by the network manager, and another is a previously...
View ArticleCan't connect to server on local host... err=6
I have 2 projects, server and client. The server works without problems, it loads and in debug it says it's running and message handlers are registered. also I've checked the work in background to true...
View ArticleUser assign task to another user then reward, need Advice on what approach
Hi masters, I wanted to create a sort of mobile game, but a function that I need keeps on bugging me and dont know where to start? The game has multiple users, and i wanted to check what kind of...
View ArticleRPCs vs. Network Animator
Hi guys I am working on networking an old game that was done using a much older version of Unity that uses legacy animations. In order to use the Network Animator component, I realized I need to first...
View ArticlePhoton support/customer service: Be weary
So the demo is broken, full of syntax errors and bad references, and the API docs are all mismatching, for both my desktop, laptop, and my other developer: so I emailed Photon: "Obviously", I should be...
View ArticleSync'ing between isLocalPlayer and !isLocalPlayer
Intro for the interested ones: Spoiler I have an existing project that I use for quite a while. It makes use of UNet but I'm actually not creating a "Multiplayer Game" but a "distributed multi PC...
View Articlecn-mm.unet.unity3d.com crossdomain.xml error
hi guys the matchmaker server when i use cn-mm.unet.unity3d.com create internet match it report some error . when i use mm.unet.unity3d.com it is ok. here is error log : Request error: Rejected because...
View ArticleSimple Multiplayer Game Tutorial now live
Hi all, we just shipped the first of many tutorials for networking, making a simple 2 player shooting game to help newcomers get to grips with the system. It's written too as I know many of you are...
View Articleunity 3d networking client sends information to the server
I'm making a multiplayer LAN game, but I can only send information to the client with the server. with [command] run on client I have this error "Trying to send command for object without authority."...
View ArticleSync run time objects in multiplayer game
In a game, it is common practice to create run time objects which will be positioned & sized using Random values. How can we sync the transform of such objects in the scene of a multiplayer game?...
View ArticleReturning to Lobby - m_ClientAuthorityOwner already set! error
I'm trying to return the players back to the Lobby after someone has won the multiplayer game. I'm using the Network Lobby example off the Asset Store. Using the code to return to the lobby in the...
View ArticleNetworkTransport.Init() problems with the editor?
Hello everyone. I have this custom NetworkDiscovery class based directly on the one offered by "aabramychev" here:...
View ArticleDedicated server - two projects
Hello I'm trying to make a dedicated server using UNET. At the start i had everything in one project, but i think it's better to go with 2 projects, one for server and one for player. Can i do that? If...
View ArticleCant host server when using the standalone game [Unet] [v5.3.3f1]
This issue has probably been reported before, but when I tried to start a server in the standalone game then this error pops up: "Cannot open socket on ip {*} and port {7777}; check please your...
View ArticleCreateMatchRequest.matchAttributes
matchAttributes seems to only take <string, long> which seems amazingly limited? Either im using it wrong or it seems impossible to send a string as the value? If this is correct then the...
View ArticlePhoton Unity Networking
Photon Unity Networking Get it. No server setup needed - runs in the Photon Cloud. No obligation due to free plan. Download from the Asset Store: http://u3d.as/2ey Overview This package implements...
View ArticleSetup a headless linux server
I noticed a lot of people are not happy with the unet plan. I was looking around and came across something they missed find useful. It's a tutorial to setup a headless linux server....
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